The obligatory Halo 2 partial review and thumbs up.
I learned my lesson with Fable, so I’ll try desperately not to start a flame war of any sort here. Up front, I’m giving the game a definite thumbs up. If you are the kind of person that likes to flame, then leave now knowing that I’ve given your favorite thing my personal approval.
Let’s start with the good. The campaign and story is pretty nice. The cinematic effect is definitely there, something I don’t approve of in games most of the time. In this case the cinematics were rather short and they appear to have answered all of the questions from the first Halo, about what in the hell is actually going on in this universe. Don’t expect a major story though, in all there is about 30 minutes of video (maybe someone will time that eventually). It appears in most cases that the actual game engine was used to produce cinematic sequences. I’m a huge advocate of this process, since it generally reduces the size of the game even if it doesn’t allow for as much eye candy through complex, non real-time, shaders.
Playing from both sides of the story is another great feature even if the movement features are identical between the arbiter and the master chief. Of course you get to use all of the weapons no matter which side you are. A couple of the new weapons are even pretty nice and if you add dual wielding then you can really do some drastic damage. Getting used to the new weapons is a short process, but for the most part, just realize everything is going to take a good amount of shots in order to take down. Nearly every enemy has energy shields now, so making use of a good pairing of weapons is almost always required (for a good run-down of the weapons, head over to GameFAQs where someone has posted a huge review of all of the weapons, relative damage, recommended threat ranges, etc…)
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